Adventure Summary 8/26/10

Much belated.  I was going to do a full writeup because it was just so absurd it probably deserved one, but something is better than nothing.  Also, I don’t have 16 hours to do it justice in recap form.

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Noble houses posted

Not sure if I can do a session this week as I’ve been crazy sick for a couple of days.  Instead, I’ve posted some information about the known Noble Houses on the site, and will add some more meaningless background information as I feel like it.

Update:  Notable Persons page also added for non-nobility/house associates.

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How to Hit Someone With Something

I’m so sick of this damn melee macro that I’m not even going to explain it.  Suffice to say that I’m really missing the days of rolling dice on a table.

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Adventure Summary 8/11/10

This is late, and it’s not a chronicle.  I’ve been way too busy actually writing the campaign materials and working on MapTool to do long summaries.  Oh well.

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Add a New Shield Macro

Quick macro based on the add new weapon macro.  Shields will be classified in the weapon list as they are held in the hand and can be used to bash.  They get another property, “DB,” which will be used to check for Block defense options during defense macros (if the left hand weapon doesn’t have a DB, the character can’t block).  Also, I added the skill “Shield (Buckler)” to the SkillsMelee array, and added the “none” option under the parry dropdown list, which is good since I forgot there are other melee weapons that can’t parry.

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Adding an Attack to an Existing Weapon

I made some modifications to the new weapon macro, based on the idea that labeling different attacks Attack1, Attack2, etc. is really stupid.  This was mostly so I could then write clean code for adding new attack types to the weapon.

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Creating a JSON Weapon Array in Maptool

Currently working on a bit of the framework to list available weapons and stats in MapTool so they can be called, bit by bit, onto characters as needed.  This is one of the most annoying of the MT tasks I want to accomplish in the next couple of weeks, but should lay the groundwork for future improvements to help make combat faster and easier, as well as improving my understanding of MapTool, thus taking care of two glaring personal deficiencies at once.

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List of Stuff to Fix in MapTool

The problem with using MapTool is that it’s easy to see how much stuff you can get done in it, so you start thinking in terms of BIG structures and macros in order to make things smoother for the players.  This is one of the problems I had in Neverwinter Nights; it was a lot of times more fun to hammer out code to make something happen that shouldn’t (given the toolset) than to write or GM the game.  Especially GM the game in that case.

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Adventure Log 8/5/10 Part 2: Brooching the Subject

Lord Andreas Jameson spoke in hushed tones to Lord Spaulding, Reed and Nan, a short distance away from the rest of their group.  “The current power structure in Cago and its territories is based, as you are probably all-too aware, on the cultural hegemony established by the first Nats to settle the area, and even today a relatively small population of the descendants of those noble houses, including mine and Lord Spaulding’s.  To be fair, it has been beneficial for the indigenous humans and moragi, who have received better organization, technology, irrigation, and of course the repulsion of the Cromen shortly after the Nat settlement.  Still, there remains some tension about the sovereignty of the noble houses.

“In my travels, I came to learn some things which would be disturbing to the Council.  Firstly, that the Cromen are in all likelihood returning to Cago, and soon.”

“Aha!” exclaimed Spaulding, no doubt seeing an invasion of barbarous cannibals as an excellent opportunity for swashbuckling adventure.  Nan and Reed looked a bit less thrilled about such a prospect for some strange reason.

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Adventure Log 8/5/10 Part 1: Need a Hand?

The party had two days in Cyril’s Rest in order to prepare for their journey with the younger Lord Jameson, and spent it predictably wisely:  Lord Spaulding proceeded to chat up the local townsfolk, asking them ever so politely whether or not they expected to be devoured when this rumored Cromen invasion came to their lands; Nan found a card game where she was able to cheat her hosts out of money; and Reed, desiring to learn more about this strange game of placards, lost his entire stake from Nan in about an hour, negating her winnings, primarily since he had not yet properly internalized the concept of “folding.”  In the meantime, Andreas Jameson had been unsuccessful in recruiting men at arms for his trip, owing largely to the fact that much of his father’s garrison had been deployed to the north, but Bailiff Gilikan Plough and his grunty manservant Bird were able to accompany him.  Finally, after two days of this nonsense, they set out.

A couple day’s travel brought them to the crossroads town of Wooton, where Jameson was able to hire three men at arms for their trip, and Spaulding was able to find one Coz Runner, a seasoned scout.  After his usual light banter about cannibalistic savages, Spaulding finally remembered to mention that he and Jameson were looking to hire a scout, and before long Coz had also joined the group, which was of course a terrific boon to Spaulding, as he now had a professional tracker who might be able to teach him the meaning of those giant wagon wheel ruts in the roadway.

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