In the last session, there was a very long combat, 41 turns, involving 3 PCs, 2 NPC allies, and as I recall 10 NPC enemies. The whole thing took about 4 hours to resolve, and also included limited vision (night combat), which in turn meant some calls of “Where did I hear that sound?” followed … Continue reading
I think MapTool is a great tool and has worked out pretty well, but at the same time I have a significant problem with it: it gets in the way of being a GM. At least, it gets in my way. Part of this is my own fault as I can’t play with a tool … Continue reading
I’m so sick of this damn melee macro that I’m not even going to explain it. Suffice to say that I’m really missing the days of rolling dice on a table.
Quick macro based on the add new weapon macro. Shields will be classified in the weapon list as they are held in the hand and can be used to bash. They get another property, “DB,” which will be used to check for Block defense options during defense macros (if the left hand weapon doesn’t have … Continue reading
I made some modifications to the new weapon macro, based on the idea that labeling different attacks Attack1, Attack2, etc. is really stupid. This was mostly so I could then write clean code for adding new attack types to the weapon.
Currently working on a bit of the framework to list available weapons and stats in MapTool so they can be called, bit by bit, onto characters as needed. This is one of the most annoying of the MT tasks I want to accomplish in the next couple of weeks, but should lay the groundwork for … Continue reading
The problem with using MapTool is that it’s easy to see how much stuff you can get done in it, so you start thinking in terms of BIG structures and macros in order to make things smoother for the players. This is one of the problems I had in Neverwinter Nights; it was a lot … Continue reading
The second, or rather third, session using Maptool and Skype went a bit smoother thanks to some on-the-fly fixes in macros and better familiarity with the system. On the other hand, a 20 man combat lasting 14 rounds (seconds) took about two hours to run. Granted it was a lot more combatants than in the … Continue reading
This went surprisingly well I thought, given play over TCP/IP and using an unfamiliar tool. We did run some quick trials before game time to show those unfamiliar with MapTool how it worked with the macros that we had set up, and since MapTool was only really used for die rolling and tactical play, we … Continue reading
Spent a fair bit of the day mucking about with MapTool. Thanks to Randy’s better-than-mine code skills and knizia.fan’s skills at this tutorial, I had enough code to steal study and customize to finish a fairly complicated macro for determining damage effects in MapTool for GURPS. I haven’t plugged in any sort of crippling calculations … Continue reading