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GM’s Meanderings

GM diary about the writing of the campaign, technical stuff, whining about inadequacy of the tools or the GM’s proficiency thereof.

MapTool Combat Pace

In the last session, there was a very long combat, 41 turns, involving 3 PCs, 2 NPC allies, and as I recall 10 NPC enemies.  The whole thing took about 4 hours to resolve, and also included limited vision (night combat), which in turn meant some calls of “Where did I hear that sound?” followed … Continue reading »

Categories: GM's Meanderings, MapTool | 1 Comment

MapTool/MapObstacle

I think MapTool is a great tool and has worked out pretty well, but at the same time I have a significant problem with it:  it gets in the way of being a GM.  At least, it gets in my way.  Part of this is my own fault as I can’t play with a tool … Continue reading »

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List of Stuff to Fix in MapTool

The problem with using MapTool is that it’s easy to see how much stuff you can get done in it, so you start thinking in terms of BIG structures and macros in order to make things smoother for the players.  This is one of the problems I had in Neverwinter Nights; it was a lot … Continue reading »

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Maptool Notes

The second, or rather third, session using Maptool and Skype went a bit smoother thanks to some on-the-fly fixes in macros and better familiarity with the system.  On the other hand, a 20 man combat lasting 14 rounds (seconds) took about two hours to run.  Granted it was a lot more combatants than in the … Continue reading »

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First Session Notes

This went surprisingly well I thought, given play over TCP/IP and using an unfamiliar tool.  We did run some quick trials before game time to show those unfamiliar with MapTool how it worked with the macros that we had set up, and since MapTool was only really used for die rolling and tactical play, we … Continue reading »

Categories: GM's Meanderings, MapTool | 1 Comment

“You Find a Box Full of Character Points”

Award systems are tough in RPGs.  You have two basic varieties: You get XP for accomplishing certain things like killing stuff, getting rich, blowing up the enemy ship, etc., to the exclusion of everything else. You get an arbitrary reward from the GM basic on ephemeral concepts like “good roleplaying.” The second system is what … Continue reading »

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Resurrecting Cago

The Cago campaign was an old GURPS campaign (originally in 3rd Edition) I ran in NJ about fifteen years ago or so.  The players and I were a tiny core of crazy RPGers who spent an inordinate amount of time moaning about poor game systems, making fun of each others’ boneheaded decisions, retelling old funny … Continue reading »

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