Author Archives: musashi
The following morning, the party coordinated with the Jamesons as they prepared to leave. There was some problem with the mounts: as none of the fleeing Jamesons had any, and Andreas’s horse had been returned to Lord Sterling for military service, only Lord Spaulding’s mounts were available, and Lord Cyril and Lady Faye Cantor-Jameson were … Continue reading
As they sat in their tent, the group pondered their individual messages delivered by the morag Thorin. Lord Geoffrey Spaulding had received a most delightful note from his mother Deanna, who ran his house’s businesses so her son could remain blissfully unaware of where his money came from. Nan the Ess had received a short … Continue reading
“Plough! Where’s Gilikan Plough?” asked the stableboy Reed, noting the absence of the Jameson’s hulking, seemingly nigh-indestructible Morag bailiff. Andreas looked down; it was Cyril who explained, “He remains behind, as is his duty as bailiff and castellan.” The Ess girl Nan gasped, but Lord Spaulding nodded. “A good man, noble in spirit if not … Continue reading
Note: Check sidebar for a link to Erok’s map. As I may be resurrecting this campaign in the near future, here is a quick bullet-point summary of events to date:
The party delivers a wayward message, is reunited with Andreas Jameson, Jonn Sterling and Gilikan Plough, and leaves one of them behind with the enemy as the Jameson household is rescued.
In the last session, there was a very long combat, 41 turns, involving 3 PCs, 2 NPC allies, and as I recall 10 NPC enemies. The whole thing took about 4 hours to resolve, and also included limited vision (night combat), which in turn meant some calls of “Where did I hear that sound?” followed … Continue reading
Some additions to the Noble Houses page have been made based on information found in a monograph, and some name clarifications in keeping with the naming traditions of the Nats.
The party finished up the partial liberation of a minor farming village on the outskirts of Cyril’s Rest, gets mangled in the process, and meets an old pal.
Paused after part 1 of what could be a long hunt and kill session in a peaceful suburb of Cyril’s Rest.