Author Archives: musashi
Since I’ve been spending more time on video cutting and other stuff, I’ll be doing the blurb updates on the timeline page rather than session summaries. Besides, since Mugwump is the party chronicler he should really be doing all of that. 😛
Nan briefly spots an ess who disappears just before she finds out his house was full of poisoning supplies, receives some free quinoa and an old monograph nobody will be interested in, and unleashes a horde of carnivorous giant beetles on the poor people of Frogg just so she can be a hero.
Spaulding, Reed, Tookie and Bronze head west to find a creative way to kill themselves around Cyril’s Rest, the fate of Bronze’s travelling companions is discovered, and the party refines their normal strategy of walking straight into ambushes by doing it at night.
Spaulding “makes arrangements” to get his family out of Cago in the wake of a foiled kidnapping attempt, the party manages to avoid all conflict, and spend a few days travelling to Frogg where they learn nothing. (You can skip the rest.)
Still in Cago, the party attempts to lock up the remains of their personal objectives: Spaulding sits around being noble, Nan finds the mysterious sextant everyone’s been looking for in a garbage house, and Reed goes looking for Uncle Alastair and instead finds potential love interests.
Reed steals Coz’s money and gives it away, everyone makes it to Cago intact, and the party solves the city-crushing dilemma of where a few missing horses went.
The party continues on their prolonged trip to Cago, they encounter an old and terrible Kharaz having a party in the woods, Reed discovers he can only hit someone with a bow if they’re more than 100 yards away, and the Implusiveness advantage rears its ugly head in a profitable fashion.
The party stops to rest and resupply in Wooton, Reed makes a new friend courtesy of critical failure, and everyone gets lost in the woods just like the cromen scouts.
We are playing on Roll20 with Skype, using GURPS 4th Edition and minimal extra rules (splatbooks). This is the third incarnation of this campaign, and takes place approximately ten in-game years after the first. This post exists because I like the campaign desktop in Roll20 and because one of my players rightfully pointed out … Continue reading