Monthly Archives: December 2013
Reed steals Coz’s money and gives it away, everyone makes it to Cago intact, and the party solves the city-crushing dilemma of where a few missing horses went.
The party continues on their prolonged trip to Cago, they encounter an old and terrible Kharaz having a party in the woods, Reed discovers he can only hit someone with a bow if they’re more than 100 yards away, and the Implusiveness advantage rears its ugly head in a profitable fashion.
The party stops to rest and resupply in Wooton, Reed makes a new friend courtesy of critical failure, and everyone gets lost in the woods just like the cromen scouts.
We are playing on Roll20 with Skype, using GURPS 4th Edition and minimal extra rules (splatbooks). This is the third incarnation of this campaign, and takes place approximately ten in-game years after the first. This post exists because I like the campaign desktop in Roll20 and because one of my players rightfully pointed out … Continue reading
The following morning, the party coordinated with the Jamesons as they prepared to leave. There was some problem with the mounts: as none of the fleeing Jamesons had any, and Andreas’s horse had been returned to Lord Sterling for military service, only Lord Spaulding’s mounts were available, and Lord Cyril and Lady Faye Cantor-Jameson were … Continue reading
As they sat in their tent, the group pondered their individual messages delivered by the morag Thorin. Lord Geoffrey Spaulding had received a most delightful note from his mother Deanna, who ran his house’s businesses so her son could remain blissfully unaware of where his money came from. Nan the Ess had received a short … Continue reading