28
Sep

Adventure Summary 9/22/10

   Posted by: musashi   in Adventure Logs

The party delivers a wayward message, is reunited with Andreas Jameson, Jonn Sterling and Gilikan Plough, and leaves one of them behind with the enemy as the Jameson household is rescued.

21
Sep

MapTool Combat Pace

   Posted by: musashi   in GM's Meanderings, MapTool

In the last session, there was a very long combat, 41 turns, involving 3 PCs, 2 NPC allies, and as I recall 10 NPC enemies.  The whole thing took about 4 hours to resolve, and also included limited vision (night combat), which in turn meant some calls of “Where did I hear that sound?” followed by some spacebar beaconing on the map.  So I guesstimate that was a total of about 700 or so actions, or about 10 actions per hour, including breaks, questions, defense rolls, damage calculations, a couple of rules lookups, descriptive speech, etc.  That’s an average of just under 30 seconds per action.  Compared to some reports I’ve heard of of anywhere from roughly  seven minutes per action or 2.5 hours to get to round 8 on MapTool in GURPS (to be fair, text-only games without voice chat there), 30 seconds per action seems blazing fast.

And it still feels slow.

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20
Sep

Noble Houses Updated

   Posted by: musashi   in Announcements

Some additions to the Noble Houses page have been made based on information found in a monograph, and some name clarifications in keeping with the naming traditions of the Nats.

20
Sep

Adventure Summary 9/19/10

   Posted by: musashi   in Adventure Logs

The party finished up the partial liberation of a minor farming village on the outskirts of Cyril’s Rest, gets mangled in the process, and meets an old pal.

16
Sep

Adventure Summary 9/15/10

   Posted by: musashi   in Adventure Logs

Paused after part 1 of what could be a long hunt and kill session in a peaceful suburb of Cyril’s Rest.

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11
Sep

MapTool/MapObstacle

   Posted by: musashi   in GM's Meanderings, MapTool

I think MapTool is a great tool and has worked out pretty well, but at the same time I have a significant problem with it:  it gets in the way of being a GM.  At least, it gets in my way.  Part of this is my own fault as I can’t play with a tool without trying to fiddle with it to make it a little bit better, part of it is just unfamiliarity (despite the fact that I’ve logged a lot of hours in the kit), and part of it is just that it’s an additional barrier between me and the players.  None of this is really MapTool’s fault, well, not most of it anyway.

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10
Sep

Adventure Summary 8/26/10

   Posted by: musashi   in Adventure Logs

Much belated.  I was going to do a full writeup because it was just so absurd it probably deserved one, but something is better than nothing.  Also, I don’t have 16 hours to do it justice in recap form.

8
Sep

Noble houses posted

   Posted by: musashi   in Announcements

Not sure if I can do a session this week as I’ve been crazy sick for a couple of days.  Instead, I’ve posted some information about the known Noble Houses on the site, and will add some more meaningless background information as I feel like it.

Update:  Notable Persons page also added for non-nobility/house associates.

29
Aug

How to Hit Someone With Something

   Posted by: musashi   in MapTool

I’m so sick of this damn melee macro that I’m not even going to explain it.  Suffice to say that I’m really missing the days of rolling dice on a table.

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26
Aug

Adventure Summary 8/11/10

   Posted by: musashi   in Adventure Logs

This is late, and it’s not a chronicle.  I’ve been way too busy actually writing the campaign materials and working on MapTool to do long summaries.  Oh well.